Banca de DEFESA: FILLIPE DA SILVA WELAUSEN

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
STUDENT : FILLIPE DA SILVA WELAUSEN
DATE: 11/07/2023
TIME: 14:00
LOCAL: Google Meet - Sala meet.google.com/fyv-wupt-pje
TITLE:
LABIRINO: PEDAGOGICAL STRATEGY TO ASSIST IN THE DEVELOPMENT OF COMPUTATIONAL THINKING IN EARLY CHILDHOOD EDUCATION

KEY WORDS:
Computational Thinking. Programming Learning Game. DUA. 


PAGES: 128
BIG AREA: Ciências Humanas
AREA: Educação
SUBÁREA: Ensino-Aprendizagem
SPECIALTY: Tecnologia Educacional
SUMMARY:

In recent years, Computational Thinking (CP) began to be adopted in pedagogical
strategies at different levels of Basic Education: Kindergarten, Elementary School
(initial and final years) and High School. The inclusion of CT in basic education was
influenced by several factors, in particular the document “Computação Complement à
BNCC”, which presents skills, competencies and learning objectives, for all of Brazil,
on teaching computing in basic education, including computational thinking; and the
National Policy on Digital Education (PNED), instituted by Law No. 14,533, of January
11, 2023. This policy presents computational thinking as one of the objectives for
School Digital Education. Although several regulations exist, based on an investigation
in some databases, it is possible to state that there is a shortage of works that address
this topic in early childhood education. Considering this problem, this research tries to
answer the following question: How to introduce computational thinking in the context
of early childhood education? The strategy to solve the identified problem was to carry
out an analysis of the BNCC and the DCNEI (National Curriculum Guidelines for Early
Childhood Education) and focus on the structuring axes of pedagogical practices:
interactions and play. In this context, the research proposes the use of an unplugged
game, which can be approached from texts of children's literature. The idea is to
present the concepts of computational thinking in early childhood education, relating
them to a playful story and the game developed by this work. The game, called
LABIRINO, was organized to be played in two ways: (i) one using only the tactile maps
that form a labyrinth, where the child can create a story and draw on paper the paths
to be followed by his/her character(s); and, (ii) the other way of using it consists of
using programmed mazes, which have a single solution. This research has a
predominantly qualitative approach, and exploratory research was selected for
conducting the investigation, using bibliographical research, documental research and
case study. The case study was carried out with teachers from a school in Esteio,
through a workshop that addressed the theme of computational thinking and allowed
participants to play the game. Afterwards, some of the participants applied the game
in the classroom and analyzed its weaknesses and strengths. Although it could be
played in two ways, the participants chose to use it only with the programmed mazes.
Regarding the evaluation of LABIRINO, the collected data indicate that the eight
participants fully agree that the game helps in the development of computational
thinking, that the use of mazes and sound effects contributes to learning and to the
development of the learning objectives delimited in the BNCC, and the possibility of
storytelling with logic blocks helps in solving problems and understanding the concept
of algorithms. Considering the evaluation of the students' learning, the participants
reported that the game has the potential to favor learning, but that several applications
are needed with the students, as they need to understand how the game works and
use logical reasoning to solve the mazes.


COMMITTEE MEMBERS:
Presidente - 1796020 - SILVIA DE CASTRO BERTAGNOLLI
Interno - 1796638 - FABIO YOSHIMITSU OKUYAMA
Interna - 1612471 - MARCIA HAFELE ISLABAO FRANCO
Externo à Instituição - CARLOS TADEU QUEIROZ DE MORAIS - UNINI
Notícia cadastrada em: 27/06/2023 11:07
SIGAA | Diretoria de Tecnologia da Informação - - | Copyright © 2006-2024 - UFRN - sigprod-m5-host.inst1